Author Archive for cbx33

13
Jun
09

Editor’s Letter : We’ve come a long way in a short time

Hi geeks

Well, we’ve made it to issue 3, I know there were some of you out there thinking we couldn’t do it. Go on fess up :) To be honest it’s not been entirely easy, but the team are working so hard to bring you each new issue. This one should be a really good issue, we have a fantastic interview with the OpenCandy CEO, plus a feature on Creating your very own Live CD distro and many more articles covering; undo, geeks and the Internet. We’ve also hopefully got the first GeekDeck podcast coming out in a few days. It’s a musing on many things, covering; Piracy, Marios Moustache, HUDs, Bugs, and much much more.
Continue reading ‘Editor’s Letter : We’ve come a long way in a short time’

13
Jun
09

Interview : OpenCandy CEO Darrius Thompson

darriusOpenCandy (www.opencandy.com) is a startup from San Diego, California that allows software publishers to connect and recommend other pieces of software during the installation of their product. It allows independent software makers to create distribution revenue while maintaining a good relationship with their users or simply to recommend other pieces of free software that they like.

How did you guys come up with the idea for OpenCandy?

We were looking for a problem to solve that we would be passionate about, that would leverage our past successes, and that had a good probability of getting us to self sustainment in a reasonable amount of time.
Continue reading ‘Interview : OpenCandy CEO Darrius Thompson’

13
Jun
09

Culture : Where have all the geekers gone?

peteI’m a geek. There I said it, happy now? I enjoy fiddling with technology and making computers DO things. Chances are, most of you reading this are geeks too, so some of this article may seem like I’m preaching to the choir, but please bear with me as I have a point to make. When I was 10, I started programming in QBASIC. Whilst at college I studied Maths, Higher Maths, Computing, Electronics and Physics. When I reached university I moved into Acoustical Engineering, studying Fluid Dynamics, Vibration, Acoustics, Computing, DSP and much much more. I am a geek. Probably the point that defines this more than anything else is the fact that I loved studying all those things and that today I miss the shear volume of learning that I was doing during my education.
Continue reading ‘Culture : Where have all the geekers gone?’

13
Jun
09

Feature : Creating your own Linux Live CD from scratch

For the feature this month, GeekDeck’s come over all technical. Well it had to happen sooner or later. It’s not that we’ve shunned the technical articles at all, I think it’s probably that they take a lot longer to prepare and write than the articles about more abstract things. Putting my mindless prattle aside, let’s move on to discussing the real crux of the article.
Continue reading ‘Feature : Creating your own Linux Live CD from scratch’

13
Jun
09

Industry : If it weren’t for ignorance…

peteOk, this one has been on the tip of my fingers for a long time. I’ve written about it in a less obvious way on countless occasions, and anyone who knows me well will know my stance on this. It’s something that actually pains me in multiple ways and I often feel like such a hypocrite just because I’m involved with the IT industry. Ok, it’s not something that keeps me awake at night, but it has taken up a significant amount of my thought process over the last few years. Thankfully that last statement was relative and I’m not required to divulge the actual figure of cranial activity over the the aforementioned time period. I’m talking of course about ignorance in the field of IT.
Continue reading ‘Industry : If it weren’t for ignorance…’

13
Jun
09

Culture : The not so virtual internet

peteThe Internet, the final frontier, where anything can happen in the safety of a virtual world protected by a barrier of anonymity and falsehood. Nobody gives their real name out on the Internet so it’s completely safe. If you meet someone you don’t like you can just block them. Never meet up with anyone you meet on the Internet. These were the so called unwritten laws of the Internet. All was tickity boo, until the little thing called social networking came along and changed the virtual world forever. The question is, is the Internet really so virtual anymore and is the Internet more real now that we’d like it to be?
Continue reading ‘Culture : The not so virtual internet’

13
Jun
09

Review : Lowepro CompuDaypack

peteA while ago my backpack broke. When I say broke, I mean literally in several places. I’d used it for a good few years and it’s straps were torn and the insides disgustingly mucky and decrepit. It had gotten to the point that I was actually pretty embarrassed to have it on my persons. Deciding that towing it 3 metres behind me in a trailer wasn’t going to do anything to improve my image, I resolved that I should buy a new backpack, but what to buy?
Continue reading ‘Review : Lowepro CompuDaypack’

13
May
09

Editor’s Letter : A little help please

peteHail all Geeks

Hi guys,
It’s with great pleasure that I bring you issue 2 of GeekDeck. I was concerned at how this whole thing was going to work out. Whether I’d be able to fill the magazine with an average of 10 articles each month, but so far, it’s going just fine. We still have much to talk about and there are many ideas for features and interviews boiling away in the backs of our minds, which I hope will fill you all with wonderment for a long time to come.

I’d like to say a huge thank you to all of the contributors. It’s not easy having me on your back for an entire month and I have to say I did give a fairly tight deadline of about 2 weeks for the first issues articles, hence a lot of issue 1 was written by me. I was prudent in storing up a good few articles, just in case I needed them. As I sit here at the train station, three weeks away from the release of issue 2, I already have 2 articles, a sign-off and this letter already in the bag. So I should be ok for issue 2 too.

There are some really great articles coming up, however, what I’d like to do, is ask for a little help from anyone reading this that feels they may have the right skills, or knows someone who may have the right skills. The GeekDeck team is in need of a few things right now. The first is an audio cut and shut shop. We’re considering doing a podcast which would be the main contributors talking about each others articles and giving their views on the previous issue. Several of the contributors are really keen to do this, myself included, but I just don’t have enough time to sit there and cut up the audio, insert funky music etc.

The second thing we’re after is possibly someone to help layout the PDF version. Currently this is done using Scribus. “Woah!” I hear you cry. “That sounds like hard work” Well, actually….No. Granted it does mean I am limited in some respects, but laying it out in Scribus is actually working out really well. This way I can get an idea how things are going to look quickly and without any expensive software. However, if there is anyone out there who is willing to give us a hand in this respect, we’d welcome them with open arms.

Finally, we want to spruce up the GeekDeck website a little. This involves a measly $15 for the wordpress upgrade, but along with that, we need someone who can design us a buttkicking website to work with wordpress. Anyone who feels they are up to the job, send us a portfolio.

So I hope you enjoy Issue 2, it’s been fun writing for it and we always want to hear your comments and feedback, good and bad, it helps us to do better for you.

Thanks

cbx33

PS, you can now follow us on twitter, http://twitter.com/geekdeck

13
May
09

Feature : The trouble with pirates

We’re a small outfit here at GeekDeck. We don’t get asked to visit games studios or talk to famous people. We just write about what matters to us and that’s why we’re able to take on such a large, controversial topic as piracy. Thinking back only a few years ago, the term piracy was reserved for Captain Blue Beard and his motley crew who would go around plundering sea vessels, terrifying people with their swords and daggers and stealing treasure, lots and lots of treasure.

In the modern day version of pirates we have to make a few subtle changes which to be perfectly honest hardly alter the image at all. Captain Blue Beard is replaced by an obnoxious teenager who can hardly string a sentence together. The ocean is replaced by the vast landscape that is the Internet. Swords and daggers could be replaced by small perl scripts, and the treasure? Well that’s the least subtle change of all. You see the problem is, the treasure isn’t really even tangible treasure anymore. It’s more like a secret code, or information. Knowledge is power, who said that? In this age of information and digital media, the physical treasures have been largely replaced by an abstract collection of unos and zeros.

In my honest opinion, piracy is a necessary evil.

The big companies, in an effort to prevent piracy and increase their media presence, hold back or lock down their content. This makes it much harder to hear, see, or play the end product. Take the music industry for example; most bands will post a couple of new songs up on Myspace or maybe just 20 second samples on the their website, but that’s all. I personally will not part with £10 of my hard earned money until I know there is £10 worth of material that I like. This requires listening to the whole album, and unfortunately, piracy is the easiest way to do that.

I will admit that I once was an illegal downloader. Since giving up, my spending on CD’s has dropped considerably. There are 2 albums out currently that, despite searching for on the Internet, I cannot find a sufficient amount of audio to make the decision to buy the CD. So I’m simply not buying. In the past I would have simply downloaded it. If there were more ways to listen, I’d buy more. Take The Fratellis for example. They posted their debut album in its entirety to stream on their MySpace page. I listened, I liked, I bought. Simple!

I’m fully aware that it’s the actions of illegal downloaders that cause the big companies to shy away, but, if they don’t ‘give’, people will inevitably ‘take’. It’s a catch 22 situation and I therefore believe piracy is a necessary evil.

Mark

The problem is – and it’s fairly obvious if you think about it – a collection of binary data can easily be duplicated without harming the original or removing it from it’s currently place of residence. A £10,000 piece of software can sometimes be replicated in a few minutes if you have the knowledge, skill and inclination. Here’s where it gets a little sticky. The physical, or as near as you can get to it with digital media, tangible substance is gone. Why is this string of ones and zeros worth £10,000? Realistically it’s not worth anything other than the price of the media on which it is being stored, but here’s where publishers will stick in their oars.

Digital media takes time to produce. Whether it’s the latest action film, a copy of Photoshop or Tom Paxton’s latest album in mp3, each of these has required time and effort to produce. It’s the same in essence as buying a straw hat. You could go and pick up a bale of straw for next to nothing, but do you have the skill and tools to turn it into a straw hat? Of course if your definition of a straw hat is anything that sits on your head that’s made of straw, then strapping the bale of straw to your head would probably qualify as the aforementioned and obviously highly popular, straw hat.

Do you have the skills to reproduce a movie in it’s entirety, or code a Photoshop clone, or sing like Tom Paxton. The chances are, no and if you can do all three, then please write in to GeekDeck, we’re short of a singer/songwriter/coder/film director. I used to know someone who would occasionally copy a song or two. He was a musician and was of the mind that he was able to play and record a cover of the song, so essentially he could either make his own version or copy the original. Yes, you guessed it, he went with the easy route.

“I have learned to respect all and every type of work. Whether we’re talking about someone who knows how to bake cakes or someone who can turn rocks into beautiful jewellery, this person took the time to create something unique. Some of them can afford to give it away for a lower cost or even free; some people value their work more than others and feel that they should be compensated for it. If someone has decided that their work deserves financial compensation, it is up to me to either pay or not. But pirating it, even if “just to take a peek” violates the copyright’s owner’s decision of not giving it away for free. When you take something that doesn’t belong to you without the owner’s consent, that is called stealing. So is piracy!

Og

Seriously though, the price has been set by the publisher because it represents what they believe is the value of the information behind the binary data. Take Photoshop for example, if it could only draw circles and fill them green and blue, you’d probably pay the equivalent of a fettered toenail for it. Now take into account the unimaginable vastness of digital canvas that Photoshop allows you to create, and you can see why it carries the price tag it does. The question is, are all prices realistic?

“Why is this string of ones and zeros worth £10,000? Realistically it’s not worth anything other than the price of the media on which it is being stored, but here’s where publishers will stick in their oars„

The answer to that question is really irrelevant, moreover we should be asking the question, Are we prepared to pay that price for that “information”. If the answer is yes, then the world continues in it’s merry cycle. We give our money away, the publisher gets richer and hopefully maintains the software, publishes more songs or films, and produces upgrades. However if that answer is no, something very interesting happens. Unlike the real world, where if you don’t have enough money to buy something you’re left with three choices, don’t buy it, steal it – usually associated with a lengthy time in a little box room if you get caught – or borrow money from someone else who can afford to buy it, with digital media, a secret hidden option appears. Attractive offer number 4. Pirate it.

Piracy is such an accepted method of retrieval of information that we don’t even call it stealing, yet in essence that is what it is. The problem with the definition of stealing is, we’re not actually physically taking something away from anyone. We are not traveling to the publishers home and prising their _sometimes_ hard earned cash from their fingers. We’re copying the information from another source. Some would argue that if the money hasn’t been given to the publisher, then we’re not stealing it when we copy the information.

“I have worked in the software industry for a while now and there are two things that I am rather confident about:

Software piracy has to harm publishers. The estimated 35% of unlicensed commercial software installed on computers worldwide has to result in some loss for companies that could otherwise invest into further improvement of their products.

Software piracy has to help publishers. It provides them with new users that would have never bought the software because they simply cannot afford it but who are nevertheless being educated to the platform. This is free advertising and leads to more sales later.

I would like to see software piracy being tackled from two new angles that very much differ from the current status quo.

First, I would like to see software publishers apply prices that are tailored to the income levels of each country. I would like to see software that is easier to install and doesn’t hamper the rightful user (who here still likes DRM?). There is a lot of room for innovation in how and why software is sold.

Finally, I would like to see governments pushing for prevention through education of users and promotion of free software alternatives rather than blind enforcement of the law.”

Damien

So why is it so accepted, and what consequence is there to the publishers and artists? In talking to people and receiving their comments, it’s quite clear that one of the main reasons that it’s so accepted is because it’s so damn easy to do. If publishers really wanted to stop us, they would, is often the reply that I hear. Whilst in theory there is some truth to this, as we have already discussed previously there is a whole convenience/security trade off which applies itself very nicely here. If you make your product X amount more difficult to use, because of DRM, or requiring a special playback medium, then the amount purchased can often drop accordingly. Whilst this is not always the case, cue the apple store, it can often be a limiting factor that leaves some publishers scrambling for sales which were once high above their competitors.

Whilst publishers can secure their media with technologies such as DRM, there are always those innovative people who find ways round it. You enforce it so that to play a piece of music requires it be decoded by a special DRM enabled player, job done? Wrong. At the end of the day, the data is still just signals and you can guarantee that some bright spark out there has an almost lossless way of getting that data back into a digital form once again for immediate pirate release. Plugging the line out into the line in of a laptop is a cheap layman’s way of getting a DRM stream back into the hands of the pirates. These are the real pirates, the ones who actually do carry an equivalent sword in the digital age.

As well as it being socially accepted that people download films/music/software free from the Internet, we also hit another factor in our quest for an answer to the “why” question. It’s so damn easy. Ignoring for the fact that many files downloaded from peer to peer and torrent sites are infested with viruses that makes Pig-Flu look like an amoeba, downloading files from the Internet is so easy, your gran can do it and in some cases, she does. Sometimes not directly, a grandkid could easily download “Granny’s hottest hits from 1945″ from a torrent and slap them onto CD, but it doesn’t change the fact that however good the intention this is still piracy.

Cue the RIAA and it’s here that we bring in one of the most seemingly ruthless and hard hitting enforcers of the copyright laws. The RIAA are not shy about who they go after. Numerous articles have seen them suing 10 year olds, disabled people, and elderly users alike. It seems that the RIAA are trying to make a point about piracy by attacking the weak and feeble, yet the feelings that this raises in the various communities seem to suggest that people want to pirate media more, just to get back at the evil RIAA.

The thing is, technology, knowledge, as it ages, begins to reach a point where the information becomes common knowledge among others. Even information like creativity begins to be common place among us. Crazy to think that when I was in High-school, good information was so hard to come by you couldn’t even check out the encyclopedias, because if they were lost it would take too much effort and pain to get them back. Now we can acquire accurate information, piles of it even, and it comes in a easy to use format. So in terms of general piracy, this is the Farriers that are complaining that they are loosing business because a new technology has come along to destroy their lives. Or Kodak suing the digital camera makers because it hurts to see people copying pictures or sending them in email because they are loosing business.

In terms of copyrights I don’t think we should break the law. But you can’t create a cover all license and then start popping customers left and right because companies just can’t get with the times. Blue Ray? “Are you telling me I still have to buy something physical?”
Gees, catchup!

Jason

Whilst it’s motives are definitely questionable and there appear, on the surface at least, to be far more likely candidates for attacking than crippled old ladies, the RIAA has achieved one goal very successfully, and that is to bring some fear to the word piracy. Recently in Sweden the laws were changed to give enforcers the right to make ISPs divulge information about illegal file sharing users. Figures suggest that the day the law was introduced, file sharing across Sweden dropped 40%. That’s a lot of scared bits and bytes.

But is it really stealing? Is it really wrong? Large publishers are no more hurt by a single act of piracy than a rhino is, sleeping on a bed of peas. It really doesn’t care. The difficulty comes when the numbers are not one, but one million. Suddenly the whole concept is a lot more damaging. We’ve seen CD sales dropping to alarming rates, but is that due to piracy, or the increasing number of mp3 sales on places like the apple store? A recent article by the BBC, puts the blame squarely on the shoulders of the pirates, stating that the increase in sales of mp3s in no way makes up for the decrease in sales of CDs. Now, either people are just not buying music anymore, which to me seems incredibly unlikely, or the pirates have gained some serious territory.

Another side of the whole piracy argument is the try-before-you-buy mentality. It’s not often that you get to fully try out a piece of software or see a really genuine film trailer before you buy it. Demos, trailers and next weeks number 1 in the charts are there for one reason and one reason only, to sell copies of a product. They are engineered to your liking. They are tailored to look exactly as you want it, to do everything that you’d ever need, to give you an experience so amazing that you’d be quite happy just empty your bladder right there. Well maybe that’s a tad too far, but the fact of the matter is that in a lot of cases, the “demo version” of a product is just not an accurate representation of the finished article. Many people argue that they would be much more likely to purchase a product if they have either seen the real thing, or tried the real thing, without any limitations. In the piracy world, for films and music, users will often experience the entire product in a less polished way, often citing poor quality video etc, before they decide to buy it. Good for the consumer, bad for the publisher.

However if we view this on the flip side, it could actually turn out that this is the lesser of two evils. Imagine these two mentalities; Bob downloads a copy of Star Trek, directed by JJ Abrams, and absolutely hates it, he’s lost nothing, the publisher has lost a potential sale. Bob sees a new film out by JJ Abrams, downloads it, loves it and consequently buys it and the 3 sequels on DVD. Now imagine Alice. Alice buys the new Start Trek movie when it’s released on DVD as she was unable to get to the cinema to watch it, but she thought the trailer looked very enticing. She pays full price for it at a whopping £19.99. She watches it, and like Bob, hates it. Alice vows never to buy another JJ Abrams film again. She feels the trailer misrepresented the final product and feels she was stung by it. Not wanting to waste her money again, she sticks to her guns and misses out on buying 4 films that she actually could have enjoyed very much.

I believe the problems we are having recently, if they even are problems are entirely created by greed and companies wanting too much control.
Like most things in life this issue is very grey not black nor white. There are people doing bad things, making their living by selling other people’s material and not contributing anything back to the original creators or the greater artistic community. But most of what is getting attention today — the pirate bay, napster-like sharing is really really blown out of proportion.

Reasonable people will do reasonable things, and I believe most people are reasonable. I download tons of copyright material without authorization, but its not like I don’t contribute anything back. I purchase lots of music, concert tickets, etc, and in most cases if I am downloading it I would not have bought it anyway. Artificially restricting my exposure to music and art isn’t going to solve anything.

If I don’t make the effort to go all the way to the store and give over money for a digital good, and the publisher gets no money. If I don’t consume this good at all same thing happens. Can anyone really say that this tiny decision on my part makes a difference. No one notices one missed sale. Get over it. We have much bigger problems facing the world right now. Put some effort towards those.

Laszlo

In essence this mentality seems quite fair, and looking at the example above, the film publisher actually lost out more to the person who bought the DVD legitimately in the first place, as opposed to the person who pirated the first one, and bought it and subsequent others. Despite what people think, piracy does harm the publishers, be they music, film or software. People who say otherwise are at risk of being naive. On the other hand, it seems apparent that some piracy, or copying of media can actually have a benefit to both the end user and the publisher.

An interesting twist to this story is YouTube. Many people use content from YouTube to see if something is good enough to buy. You can find many many clips of films and TV shows on YouTube that haven’t necessarily been in trailers. After missing the first half of the third season of LOST, we were able to get the jist of bits we’d missed via YouTube. Is this piracy? It’s an interesting argument. On the one hand we haven’t broken any laws in obtaining the media. The blame actually falls squarely on YouTube’s shoulders for hosting the copyrighted content, but is it wrong to watch it? And what about accessing content in another country from yours without paying the appropriate import export taxes. Is this statement just silly?

One aspect which many people seem land in the hypocritical bucket is in that of distributing pirated media. Some people are perfectly happy with downloading content from the Internet, but are totally against selling this or distributing at practically zero cost to others. Deep down, the media has still been stolen in both cases, but it does certainly seem that the people distributing it are much further into the black side than those who just watch it. It’s been heard several times researching this article, “Watching it is OK, but selling it on?? No way dude” It’s big business and funnily enough the people who claim that reselling pirated material is wrong are sometimes the same people that buy DVDs off EBay in the full knowledge that they will probably be pirated versions. Does this bother them? Seemingly no. What seems to be worse is the multiple cases of people buying a hookie copy of X, believing it to be legitimate, contacting the appropriate authorities and hearing nothing back, despite clearly stating that the source appeared to be one of mass distribution. This sends a clear message to the consumer that piracy isn’t that big of a deal to them, the very authorities that have been put in place to stop it.

“the Open Source community provides an almost unbounded plethora of free alternatives to almost every application you could think of„

Moving on to our final topic and some of you may be feeling that something has been missed out. Open Source anyone? The topic has been left till last for good reason and the reason is that some open source advocates may not like what is going to be proposed, and we didn’t want people skipping out before they’d heard the ending, did we? It’s a common argument that in many cases piracy is unnecessary because there are plenty of other free alternatives to proprietary or commercial digital information. On the software side, the Open Source community provides an almost unbound plethora of free alternatives to almost every application you could think of. Most are perfect replacements for their commercial counterparts, some are less polished, and a few even further down the line are pretty poor.

On the Music side, we have sites like Jamendo, where people offer their musical talents for free, not just to listen to, but also to be used in certain works of your own, providing that certain restrictions apply. The film and video region is a little thin on free alternatives, and that’s largely because films take a lot more money to produce. People who want blockbuster films at free free prices are going to be out of luck, as these often take millions of pounds/dollars of investment. Though people commit voluntary donations to open source projects, the only one that springs to mind which is anywhere near the same ballpark is the $10,000,000 that Mark Shuttleworth put together for start the Ubuntu project.

The problem with Open Source alternatives and free media, is not so much that it’s in the minority, or not as polished as commercial offerings at all, or even that people are unaware of it, although that is sometimes the problem. The problem is at a very fundamental level, people don’t want GIMP, they want Photoshop, they don’t want Charles Fenollosa, they want Mike Oldfield, though there is abosolutely nothing wrong with the GIMP or Charles Fenollosa. Often, the reason people who want this digital media so bad and are willing to resort to piracy to get it is because they want the real thing. If you’re looking for a song by Tom Paxton – why the heck do I keep thinking of him, I’m definitely not a fan – you’re not going to find it at Jamendo. Though you may find something similar, it’s never going to match to the real thing. On the software side, people are used to using Microsoft Office, they don’t know Open Office, and are reluctant to try it if they _can_ get hold of a copy of Microsoft Office by other means. Though the free movement as a whole is very noble and is something that should be encouraged and supported, it’s never going to be a complete replacement for the proprietary market because it’s not always what people want. Many end users don’t want, or are not looking for functionality, they are looking for a specific product that they have seen and know will do a job, whether that be pleasing their auditory cortex, or editing their family snaps at DisneyLand.

It’s been a lengthy trip this time and if you’ve made it this far, and read all the contributors views then you are to be truly commended. Piracy is such a large issue, and the intent of this article was never meant to be an exploration of right and wrong, nor a definitive guide to life, the universe and piracy. It was intended to perhaps raise thoughts and ideas that you as a reader and a user may not have thought about before and encourage you to make the right choice, to be a noble member of this digital society. Truth be told, we’re probably not going to see the decrease in piracy that certain groups of lobbying for. Like it or not, piracy is an evil that many call necessary. Maybe the anti-piracy groups are not there to squash every instance of illegal downloading and distribution, maybe they’re really there to both keep it under control, and to do pirate marketing. Who would have thought it, the very organisations set up to prevent and control piracy may actually be doing a better job at promoting it. Who can say? It’s quite possible though, that for all the bad press the pirates get, they may actually be doing the industry a favour and that’s probably one of the scariest things of all.

13
May
09

Gaming : Multiformat Releases == BAD?

peteIt’s hard sometimes to pick out quality among the huge amount of just average mediocrity that paves our games market.  Finding something truly stunning and groundbreaking is not only difficult but sometimes almost impossible.  It’s true to say that a great title comes along around 3-4 times per platform, per year.  For your average casual gamer, that’s about right in the spending department.  Unfortunately these rare classics don’t always fall into the genres that we either like or adore.  However why are there so many rare gems around?

One of the reasons for this, I believe, is the notion of multiformatting and in the 7th generation of games consoles it seems to be widening a chasm which is going to be difficult to fill.  We currently have three 7th generation consoles, 4 if you count the PC, the Wii, the XBox 360 and the PS3.  In fact, sometimes I sit here and wonder really what is so similar about them, apart from the fact that they all play games.  Taking a quick look at these machines, and I’m not going to go into any real details here, we have the following contenders.

Weighing in at the top end, in terms of raw power is the 8 core monster that is the PS3, its sheer architecture requires a completely different way of coding games, which according to some coders is frustratingly difficult.  Next in line is the XBox 360, which although is a console in name, is really just an non-upgradeable super powerful gaming PC at a very reasonable price.  Last in line is the tiny white fruit-esque, though we can’t think why, Wii.  At its core, there’s precious little extra in terms of processing power than its predecessor.  Many people have called it a GameCube with Bluetooth, because essentially, technically, it’s not far from the truth.  Where’s the PC I hear you ask, well, quite frankly, it could be in all three of them.

I’m not going to venture into the realms of handheld consoles such as the DS and the PSP, but you can see already the shear difference in the machines that are available in today’s gaming society.  So what’s wrong with that I hear you ask?  Variety is a good thing, it’s what keeps our society and industry moving.  I totally agree with you here dear reader.  Variety is the spice of life and it’s what keeps one manufacturer from hogging the entire market.  It forces companies to constantly reevaluate their current product and come up with something better and new.

Whilst for the overall market variety is a good thing, the problem comes when publishers want the largest slice of the pie.  I am of course talking about the main subject of the article; multiformat games.  Multiformat games allow publishers to target the broadest range of gamers imaginable.  From the timid and often amateurish nature of the Wii owners, to the down right dirty, all out war, dukem nukem, rockem sockem, die hard PS3 owners.  Although multiformat games have a great advantage for the publisher, ie, more monata, the benefit for the consumer is often less so.

I can hear some of you in the audience already with their hands half up, wondering whether to say something or not.  Yes, I agree, multiformat can be a good thing for the consumer as it allows them the opportunity to play the same game that their friend has on an entirely different platform, but it’s worth looking at the overriding argument of, wait for it, quality.  And you thought I was going to mention the cost of producing all those different covers.

“a supercar body, which was the original design idea, is going to handle like a pushbike with a jet engine when placed inside a three wheeler„

Spare a thought for the coders of these ill-fated franchise games.  Whilst coding for any console is no easy ride, making sure a game is physically implementable on several must be a nightmare.  Having little insight into the actual process behind multiformat game developing makes it difficult for me to come up with some definitive citations, however one thing seems abundantly clear;  multiformat games are generally of lower overall quality than their platform exclusive counterparts.  I recently ran across a thread on a forum where some XBox 360, PC and PS3 gamers were battling out one of the age old troll wars; “My console has better graphics than yours.”  Whilst I agree graphics isn’t everything, it does seem to be one of the more important aspects for gamers.  I’m as much a sucker for slick graphics as the next CG fanboy, but I do feel deep down that there is some truth behind graphics being one of the more important of the console ideals.

Of course this used not to be the case, before we had fancy controllers and console OSs, it had to really be plainly squared on graphics and playability, now all of a sudden we have a new contender in the “Mine’s better than yours” campaign.  It’s true that Nintendo has revolutionised the way people interact with their gaming consoles.  Having not used an XBox I cannot comment here, but the Sixaxis feature of the PS3 controllers does tend to feel a little tacked on and definitely doesn’t have the same level of responsiveness as that of a Wiimote.

Of course I’ve digressed quite wildly, as is the nature of my articles on numerous occasions, however the user interface is yet another aspect that the poor developers have to think about when converting a game’s core ideals to several platforms.  It’s like building the exact same car body around a supercar, a centurion tank and a three wheeler.  What fits one isn’t necessarily going to fit the other and here’s where the consumer gets hit in the face.  Coders will and do make cut backs in functionality in order to make a game fit to its intended platform.  If you think about it, they have to because a supercar body, which was the original design idea, is going to handle like a pushbike with a jet engine when placed inside a three wheeler, and is going to have to be subjected to many rounds of panel beating to get it to fit on the Centurion tank and even then, it’s just going to look naff and half finished.  Ringing any bells here.

How many times have I heard people say that a game feels more unfinished on one platform than it does on another, that games feel flat on one platform than on another.  It’s sad when a great game gets its guts reorganised to ensure that it’ll still remain usable on another platform.  What’s even scarier is the amount of innovation that may be left out of a game, purely because it isn’t implementable on another console.

So why do the graphics looks better on one console than on another? Probably because initially development may have been for one platform in particular and then developers were forced to include more, leading to a less glossed finish on the subsequent implementations. However, platform exclusivity can lead to some of the most awesome games ever.  At the moment I’m thinking about Final Fantasy VII, Final Fantasy X, KillZone 2, Little Big Planet, World of Goo, Super Smash Bros.  For me Killzone 2 has some of, if not at the moment, the best graphics out of any game I have personally ever played.  I’m hoping I’m not going to receive a torrent of, X looks so much better than KZ2 or, Y beats the stuffing out of KZ2, because quite frankly I don’t care.  These are my opinions, and you know what, I’m entitled to them.

“we have to remember that we are all just pawns in the publishers ever more difficult and strategic game to make the stockholders more money„

There has been some speculation that Sony played a part in the success of KillZone 2, purely because of the disappointment at the first installments wow factor after the initial tooting it was given.  To be honest I don’t really care, but it does go to show, that when a game is designed exclusively for a particular platform, it can absolutely shine.  Little Big Planet is another great example of this.  The very nature of the game just wouldn’t be possible on the tiny processing power of the Wii, the physics would be far too complex.  Contrast this with the beautiful Lost Winds on the Wii, and you can see how development around the Wiimote has really played to Nintendo’s advantage. 

Several people on one forum were comparing a multiformat game’s graphics and saying how much more superior it was on the XBox 360 to that of the PC and the PS3.  I must admit, I’ve experienced a differing quality in F.E.A.R 2.  The PC version has far superior graphics to that of the PS3, in comparison I’d say that KillZone 2 on the PS3 beats the graphics in F.E.A.R 2, both on the PS3 and on the PC, but I guess some level of subjectivity is needed here.

So why don’t developers and publishers alike put the effort in and make every game on every console a winner?  Quite frankly the large factor is the same as it’s always been and it’s cost.  Tada! Suprised?  I have no figures to back this up, but it wouldn’t surprise me if the development cost of KillZone 2 on a single platform, equaled or exceeded that of Tomb Raider:Underworld on all the platforms it was released on.  At the end of the day we have to remember that we are all just pawns in the publishers ever more difficult and strategic game to make the stockholders more money.  It’s all about maximising profit at the end of the day and developing for one console may be much easier than another.  Optimisation is always key here, as it drives down the expense, and raises the profits.  Coders will try to reuse as much code as they can.  So, and this is just an example here as there are probably built in routines for this, whilst a rendering engine built for the Wii may perform exceedingly subpar on the PS3, if it can be adapted quicker than writing a separate engine exclusively for one game, for one platform, which option do you think they’ll pick?  It really is a no brainer.

So who’s the real winner here?  Well unfortunately it appears to be the publishers again.  The wool has once again been pulled squarely over our eyes.  It’s a shame, but it really does seem like multiformat games tend to perform poorly on at least one console.  At the end of the day there really “ain’t a lot we can do bout it guv”.  The situation is here to stay.  Consoles will be different.  Publishers will want to do multiformat releases.  Personally I’m hoping that the dual release of Final Fantasy XIII on the XBox 360 and the PS3 doesn’t hurt it too much.  Hey I might get lucky.  Mightn’t I?

13
May
09

Culture : Come on Lan, let’s have a party

peteLAN parties.  Is there anything more exhilarating?  Probably.  However, few geeks can deny the certain “Je ne sais quois” that they feel in the belly of a damn good LAN party.  It’s not just about the games, it’s about the pizza, the beer, the company and most importantly beating the pants off your mates. 

I remember a good friend’s brother used to host LAN parties occasionally at his house, sometimes filling the place with an extra 14 people that used to suck the life out of the poor buildings electrics and fill the air with excitement and anticipation.  I’d lug my fairly decent, optimised, slender tower round to his house, only to find the place filled with the biggest towers, hard drives, power supplies I’d ever seen.  One guy in particular had a case which stood from the floor up to his waist, and he was by no means the smallest guy at the party.

We’d generally split the rooms to begin with based on who wanted to be in each team.  This always led to rivalry and jeering, envy, horror and shout upon shout of, “But you can’t go with Jim, cos you’ll beat the pants off us.”  Ok, so that quote was lacking some authenticity, insert some random swear words into it, and you’ve got a much more realistic idea.  The kitchen area would be filled with roughly seven people, whilst on the other side of the house, the games room, and two bedrooms would house the other mob.

“He mentioned that he had a date that night. When questioned about the venue of the date, one of his friends blurted out that he’d heard they were meeting online, in a game of Resident Evil 5„

Then the games would begin, slowly at first, as people tinkered with their machines, dropping in and out trying to obtain the best possible advantage.  Generally, at our LAN parties short of physically cheating, such as looking at an opposing players team, most other forms of advantage were permitted, removing textures from everything but other players to make them stand out, changing your FoV so you could almost see round corners.  Occasionally people would have to swap teams.  For the nonchalant of us that would mean uprooting yourself and moving to another room.  For the more hardcore, their entire PC would go with them, no one else was allowed to touch it.  By the end of the night, this practice would become less and less common, as either the teams evened out, or the players didn’t care which machines anyone used anymore.

It was during these games that I acquired a trait for which I am now constantly moaned at by my current set of gamer friends; inverting the Y-Axis.  I seem to recall at one early session, the overall master of all gaming showed me a few tricks.  One such trick was to invert the mouse.  He said I’d find it much easier, that it was more intuitive.  To be honest I totally agree with him, and liken my inverted mouse to flying a plane.  Push forward to go down, pull back to go up.  Easy.  Not so for my current set of friends who think I’m just plain weird.

So where did the LAN parties go?  It seems that people are having them less and less these days.  Sure there are still the huge corporate organised events, where thousands of gamers get together in intense two or three day events, but what about the little games, the local LAN parties.  From what I can see, they all appear to have almost vanished.  By and large, it’s probably the Internet that has had the most impact on this.  In the days that I used to play, Internet speeds were pretty dire, and that was if you actually had the Internet.  Couple that with the fact that most people only had one phone line, and the parents got a little narky if Jimmy was spending 3 hours tying up the line, and you have a recipe for not a very wide area network.

The Internet revolutionalised this.  The first game I played online was probably Red Alert.  The connection was diabolical, the speed sucked and tying to find someone decent to play with was like tying to wash your jeans in a tea cup.  As the speed of people’s connections increased, so did the capacity to play games reliably online.  Thinking back to the more recent times of me playing CS:Source online, the game play was much better, but there was still jerking of players and just general lag.  On a side note I love the way some gamers use lag to justify their poor performance.  “Why did you drop out Matt?”  “Oh I had to there was…eh…..too much lag.”  “Oh yeh?  That sucks”  More recently I have been experimenting with KillZone2 online and I have to say, I don’t think I have yet experienced any problems in the movement and reliability of the online gameplay.

With the Internet changing the LAN to a WAN, does playing multiplayer with people you know and love still have the same oomph?  In part yes, but overwhelmingly I feel a big fat no.  On the one hand it means you can plan tactics and talk to each other privately without anyone on the other team having any idea about what you’re thinking about.  This makes the, “Let’s gang up on Martin” rounds all the more fun.  However the whole spirit of it is largely lost on me.  The funny thing is I’m a geek, I don’t generally like to exist in large groups of people, but if those large group of people are also hell bent on shooting each other with MP4 machine guns in a virtual environment, then count me in.  Sometimes I just don’t want to play alone.  I want someone to be physically there talking to me about how they’re doing etc.

“I’m a geek, I don’t generally like to exist in large groups of people, but if those large group of people are also hell bent on shooting each other with MP4 machine guns in a virtual environment, then count me in„

On the flip side, the online era offers some distinct advantages and these mustn’t just be glossed over.  Sure, people are not there with you, but sometimes that’s not just an inconvenience, it’s a definable problem.  How do you meet up with someone you know in Australia to play a LAN game of Call of Duty, when you live in the UK.  Intercontinental LAN parties tend to be rather expensive, not to mention getting your all important PC along with you.  Do you really want to risk it getting beaten around in the belly of a 747?  I certainly don’t.  No, the Internet definitely has it’s advantages in this respect.  Not only can you play with people you know in distant countries, you can also play with people you don’t know and make new friends, often meeting tens if not hundreds of people a night, depending on whether you switch games often or not.

It doesn’t stop there of course.  One of the other main advantages of the online model is that of availability.  It’s inherently difficult not just to fit 14 people in one building, but to plan fitting 14 people in one building.  You have to consider dates, consult your diary, ring around, or in these days txt people.  “Are you free on the 24th?”  “No, sorry m8 got a new girlfriend and we gonna hang out for the day”  “Damn”  With the online model this doesn’t matter so much.  People can dip in and out whenever they please, and more importantly sometimes, more that 14 people can dip in and out during the course of the day.  You just can’t expect to have constant LAN parties, where as with online play, you can play whenever and wherever you like.

Sounds like the Internet is the bees knees, doesn’t it?  Well it is and it isn’t.  Forgive me for being old fashioned, but I like the physical touch.  The air always seemed so charged at LAN parties and if you came across a situation where your comrade John was standing with his face 3cm from the wall, you could always yell out “Oi John, where are you?” and wait for the reply “I’m just taking a dump!”  Seriously though, online gaming is just a different method of achieving the same thing, playing with multiple REAL people.  Some people prefer the anonymity of online gaming, welcoming the ability to hide behind an avatar, a virtual character, through which they can achieve things and interact with people in a way they just can’t do in real life.  Some people crave the attention they get from being #1 on the leaderboard, and dealing with the flurry of clan invitations.  Some people enjoy hanging out with friends, talking about their lives, and kicking some serious bottom whilst they do it.  Me?  I guess on second thoughts, I love a bit of everything.  I enjoy the online play, and I enjoy the LAN party.  They kind of go hand in hand for me.

As I was on the train today, I overheard a conversation between a guy and his friends.  He mentioned that he had a date that night.  When questioned about the venue of the date, one of his friends blurted out that he’d heard they were meeting online, in a game of Resident Evil 5.  After all the social nature of things is changing wildly.  Maybe I’m blind, maybe I just don’t understand things anymore, but it certainly seems to me that being apart is the new being together.




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